name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1557 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 192 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4068 198 0 44503 3 0 0 0 4 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 0 0 249 0 0 0 0 0 0.088 0.000 0.000 0.912 0.000 0.000 0.000 0.000 0.000
9 place = village 488 0 0 4497 0 0 0 0 0 0.098 0.000 0.000 0.902 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 4 0 35346 0 0 0 0 2 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 1 0 1156 2 0 0 0 0 0.078 0.001 0.000 0.920 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1972 3 0 22115 1 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1698 0 0 0 0 2 0.080 0.092 0.000 0.826 0.000 0.000 0.000 0.000 0.001
14 admin_level = * 1919 0 0 20556 1 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 385 3 0 2437 54 5 0 2 22 0.132 0.001 0.000 0.838 0.019 0.002 0.000 0.001 0.008
16 place = allotments 269 3 0 1558 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 354 2 0 2295 50 5 0 2 22 0.130 0.001 0.000 0.841 0.018 0.002 0.000 0.001 0.008
18 # locality 1224 16 3 10662 40 3 2 0 9 0.102 0.001 0.000 0.892 0.003 0.000 0.000 0.000 0.001
19 place = locality 1223 16 3 10602 40 3 2 0 9 0.103 0.001 0.000 0.891 0.003 0.000 0.000 0.000 0.001
20 abandoned:place = * 261 2 0 2768 0 0 0 0 5 0.086 0.001 0.000 0.912 0.000 0.000 0.000 0.000 0.002
21 # suburb 870 159 73 9646 24 38 2 0 87 0.080 0.015 0.007 0.885 0.002 0.003 0.000 0.000 0.008
22 landuse = cemetery 10 66 26 1185 1 7 0 0 7 0.008 0.051 0.020 0.910 0.001 0.005 0.000 0.000 0.005
23 landuse = commercial 7 3 0 162 0 1 0 0 1 0.040 0.017 0.000 0.931 0.000 0.006 0.000 0.000 0.006
24 landuse = construction 3 0 0 153 2 5 1 0 6 0.018 0.000 0.000 0.900 0.012 0.029 0.006 0.000 0.035
25 landuse = farmland 17 0 2 56 0 0 0 0 6 0.210 0.000 0.025 0.691 0.000 0.000 0.000 0.000 0.074
26 landuse = farmyard 189 2 1 328 0 0 0 0 9 0.357 0.004 0.002 0.620 0.000 0.000 0.000 0.000 0.017
27 landuse = industrial 311 10 16 4055 7 10 0 0 37 0.070 0.002 0.004 0.912 0.002 0.002 0.000 0.000 0.008
28 landuse = residential 85 42 8 670 10 2 0 0 6 0.103 0.051 0.010 0.814 0.012 0.002 0.000 0.000 0.007
29 landuse = retail 4 4 1 221 0 0 0 0 1 0.017 0.017 0.004 0.957 0.000 0.000 0.000 0.000 0.004
30 place = * 171 23 13 1891 4 2 1 0 7 0.081 0.011 0.006 0.895 0.002 0.001 0.000 0.000 0.003
31 residential = * 70 42 7 538 5 2 0 0 2 0.105 0.063 0.011 0.808 0.008 0.003 0.000 0.000 0.003
32 industrial = * 29 1 4 440 3 3 0 0 11 0.059 0.002 0.008 0.896 0.006 0.006 0.000 0.000 0.022
33 landuse = * 84 12 6 952 0 10 0 0 8 0.078 0.011 0.006 0.888 0.000 0.009 0.000 0.000 0.007
34 # natural 283 46 67 2125 43 23 5 3 21 0.108 0.018 0.026 0.812 0.016 0.009 0.002 0.001 0.008
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 1 0 81 3 2 0 0 0 0.033 0.011 0.000 0.900 0.033 0.022 0.000 0.000 0.000
37 landuse = forest 27 1 11 152 0 2 0 0 1 0.139 0.005 0.057 0.784 0.000 0.010 0.000 0.000 0.005
38 boundary = * 62 2 2 730 4 12 5 3 4 0.075 0.002 0.002 0.886 0.005 0.015 0.006 0.004 0.005
39 natural = * 190 39 54 1168 33 6 0 0 15 0.126 0.026 0.036 0.776 0.022 0.004 0.000 0.000 0.010
40 ele = * 50 3 1 240 12 3 0 0 1 0.161 0.010 0.003 0.774 0.039 0.010 0.000 0.000 0.003
41 # water 4383 204 41 18949 107 156 0 0 41 0.184 0.009 0.002 0.793 0.004 0.007 0.000 0.000 0.002
42 waterway = drain 77 2 4 384 9 0 0 0 21 0.155 0.004 0.008 0.773 0.018 0.000 0.000 0.000 0.042
43 waterway = ditch 76 0 30 543 0 4 0 0 0 0.116 0.000 0.046 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1370 61 1 4829 43 30 0 0 1 0.216 0.010 0.000 0.762 0.007 0.005 0.000 0.000 0.000
45 waterway = river 2725 110 1 9042 6 84 0 0 1 0.228 0.009 0.000 0.755 0.001 0.007 0.000 0.000 0.000
46 waterway = canal 27 1 0 618 1 7 0 0 8 0.041 0.002 0.000 0.934 0.002 0.011 0.000 0.000 0.012
47 type = waterway 434 11 0 1557 5 60 0 0 1 0.210 0.005 0.000 0.753 0.002 0.029 0.000 0.000 0.000
48 natural = water 48 9 1 2942 31 25 0 0 3 0.016 0.003 0.000 0.962 0.010 0.008 0.000 0.000 0.001
49 natural = spring 55 11 4 503 13 3 0 0 3 0.093 0.019 0.007 0.850 0.022 0.005 0.000 0.000 0.005
50 tunnel = * 1172 61 18 4663 21 17 0 0 16 0.196 0.010 0.003 0.781 0.004 0.003 0.000 0.000 0.003
51 waterway = * 4 4 0 27 1 0 0 0 0 0.111 0.111 0.000 0.750 0.028 0.000 0.000 0.000 0.000
52 water = * 36 6 1 2855 28 25 0 0 3 0.012 0.002 0.000 0.966 0.009 0.008 0.000 0.000 0.001
53 # highway 166 108 7 95327 79 165 3 0 104 0.002 0.001 0.000 0.993 0.001 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1244 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 0 0 7731 0 12 0 0 19 0.001 0.000 0.000 0.995 0.000 0.002 0.000 0.000 0.002
57 highway = secondary 0 0 0 7329 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 0 3 10871 5 0 0 0 18 0.000 0.000 0.000 0.997 0.000 0.000 0.000 0.000 0.002
59 highway = unclassified 2 0 0 3031 1 13 0 0 0 0.001 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
60 highway = residential 7 0 0 57391 15 0 2 0 6 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 1 3250 0 14 0 0 0 0.000 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
62 highway = track 4 1 0 612 0 118 0 0 0 0.005 0.001 0.000 0.833 0.000 0.161 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 106 0 1773 13 1 1 0 43 0.015 0.054 0.000 0.901 0.007 0.001 0.001 0.000 0.022
66 bridge = * 19 5 3 1253 45 9 0 0 2 0.014 0.004 0.002 0.938 0.034 0.007 0.000 0.000 0.001
67 # public_transport 2362 13506 129 15410 7171 35 2 57 72 0.061 0.349 0.003 0.398 0.185 0.001 0.000 0.001 0.002
68 highway = bus_stop 1503 7528 84 7581 869 4 1 50 31 0.085 0.426 0.005 0.429 0.049 0.000 0.000 0.003 0.002
69 type = route 19 57 7 3266 5939 13 1 1 1 0.002 0.006 0.001 0.351 0.638 0.001 0.000 0.000 0.000
70 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
71 public_transport = * 1931 12478 85 8841 679 18 0 37 58 0.080 0.517 0.004 0.366 0.028 0.001 0.000 0.002 0.002
72 route = * 23 59 7 3292 5940 14 1 1 3 0.002 0.006 0.001 0.352 0.636 0.001 0.000 0.000 0.000
73 railway = * 173 484 10 1972 227 3 0 0 7 0.060 0.168 0.003 0.686 0.079 0.001 0.000 0.000 0.002
74 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
75 # infrastructure 1121 283 76 4714 3688 56 57 18 320 0.108 0.027 0.007 0.456 0.357 0.005 0.006 0.002 0.031
76 barrier = * 284 237 20 2986 881 34 1 3 37 0.063 0.053 0.004 0.666 0.197 0.008 0.000 0.001 0.008
77 power = * 849 2 51 1721 2152 14 55 14 125 0.170 0.000 0.010 0.345 0.432 0.003 0.011 0.003 0.025
78 substation = * 632 0 8 930 969 2 2 9 39 0.244 0.000 0.003 0.359 0.374 0.001 0.001 0.003 0.015
79 man_made = * 69 18 5 761 758 6 0 2 157 0.039 0.010 0.003 0.428 0.427 0.003 0.000 0.001 0.088
80 embankment = * 2 26 0 152 24 2 0 0 0 0.010 0.126 0.000 0.738 0.117 0.010 0.000 0.000 0.000
81 # religion 45 132 68 2621 895 22 4 10 52 0.012 0.034 0.018 0.681 0.233 0.006 0.001 0.003 0.014
82 amenity = place_of_worship 41 56 33 1650 867 17 0 7 20 0.015 0.021 0.012 0.613 0.322 0.006 0.000 0.003 0.007
83 amenity = monastery 0 0 0 17 1 0 1 0 2 0.000 0.000 0.000 0.810 0.048 0.000 0.048 0.000 0.095
84 building = church 0 23 17 945 423 11 3 2 11 0.000 0.016 0.012 0.659 0.295 0.008 0.002 0.001 0.008
85 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
86 building = chapel 20 7 2 174 60 0 0 0 5 0.075 0.026 0.007 0.649 0.224 0.000 0.000 0.000 0.019
87 religion = * 44 123 59 2554 836 22 0 7 36 0.012 0.033 0.016 0.694 0.227 0.006 0.000 0.002 0.010
88 # education 362 122 41 2688 1520 48 67 23 846 0.063 0.021 0.007 0.470 0.266 0.008 0.012 0.004 0.148
89 landuse = education 4 7 0 779 13 1 0 0 1 0.005 0.009 0.000 0.968 0.016 0.001 0.000 0.000 0.001
90 amenity = university 1 6 3 109 8 3 23 1 47 0.005 0.030 0.015 0.542 0.040 0.015 0.114 0.005 0.234
91 amenity = college 1 6 1 133 33 7 12 2 136 0.003 0.018 0.003 0.402 0.100 0.021 0.036 0.006 0.411
92 amenity = school 294 39 23 832 776 11 1 10 28 0.146 0.019 0.011 0.413 0.385 0.005 0.000 0.005 0.014
93 amenity = kindergarten 20 57 10 1217 581 19 0 3 26 0.010 0.029 0.005 0.630 0.301 0.010 0.000 0.002 0.013
94 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
95 building = college 0 2 0 40 11 3 6 0 54 0.000 0.017 0.000 0.345 0.095 0.026 0.052 0.000 0.466
96 building = school 47 10 1 166 98 3 9 5 334 0.070 0.015 0.001 0.247 0.146 0.004 0.013 0.007 0.496
97 building = kindergarten 0 2 2 174 50 1 2 1 139 0.000 0.005 0.005 0.469 0.135 0.003 0.005 0.003 0.375
98 # healthcare 67 62 29 2144 3195 152 62 66 918 0.010 0.009 0.004 0.320 0.477 0.023 0.009 0.010 0.137
99 amenity = hospital 8 6 5 258 219 13 17 3 137 0.012 0.009 0.008 0.387 0.329 0.020 0.026 0.005 0.206
100 amenity = pharmacy 34 39 11 1137 818 116 7 44 331 0.013 0.015 0.004 0.448 0.322 0.046 0.003 0.017 0.130
101 amenity = clinic 5 6 8 320 254 14 14 7 119 0.007 0.008 0.011 0.428 0.340 0.019 0.019 0.009 0.159
102 amenity = doctors 13 1 0 94 718 0 10 3 82 0.014 0.001 0.000 0.102 0.780 0.000 0.011 0.003 0.089
103 amenity = dentist 0 6 1 95 150 5 5 7 108 0.000 0.016 0.003 0.252 0.398 0.013 0.013 0.019 0.286
104 building = hospital 6 3 3 160 68 3 10 0 152 0.015 0.007 0.007 0.395 0.168 0.007 0.025 0.000 0.375
105 building = clinic 0 1 0 15 7 1 0 0 7 0.000 0.032 0.000 0.484 0.226 0.032 0.000 0.000 0.226
106 emergency = * 1 0 3 155 989 10 0 3 1 0.001 0.000 0.003 0.133 0.851 0.009 0.000 0.003 0.001
107 healthcare = * 23 43 16 1031 1634 65 2 40 68 0.008 0.015 0.005 0.353 0.559 0.022 0.001 0.014 0.023
108 # government 110 240 29 1545 1984 59 90 36 1008 0.022 0.047 0.006 0.303 0.389 0.012 0.018 0.007 0.198
109 amenity = post_office 1 223 6 289 71 14 22 5 549 0.001 0.189 0.005 0.245 0.060 0.012 0.019 0.004 0.465
110 amenity = police 3 1 3 270 137 11 37 10 237 0.004 0.001 0.004 0.381 0.193 0.016 0.052 0.014 0.334
111 amenity = library 3 6 5 209 44 4 31 2 196 0.006 0.012 0.010 0.418 0.088 0.008 0.062 0.004 0.392
112 office = government 60 8 13 522 1232 26 0 18 13 0.032 0.004 0.007 0.276 0.651 0.014 0.000 0.010 0.007
113 landuse = military 21 1 1 119 221 2 0 0 7 0.056 0.003 0.003 0.320 0.594 0.005 0.000 0.000 0.019
114 government = * 41 6 6 270 392 17 0 3 7 0.055 0.008 0.008 0.364 0.528 0.023 0.000 0.004 0.009
115 military = * 29 3 1 189 349 2 0 1 9 0.050 0.005 0.002 0.324 0.599 0.003 0.000 0.002 0.015
116 # office 318 13 24 1303 3385 28 2 53 199 0.060 0.002 0.005 0.245 0.636 0.005 0.000 0.010 0.037
117 office = * 318 13 24 1303 3385 28 2 53 199 0.060 0.002 0.005 0.245 0.636 0.005 0.000 0.010 0.037
118 # tourism 389 329 351 6489 6283 761 19 102 1032 0.025 0.021 0.022 0.412 0.399 0.048 0.001 0.006 0.066
119 tourism = * 269 226 178 4462 3563 725 15 75 529 0.027 0.023 0.018 0.444 0.355 0.072 0.001 0.007 0.053
120 historic = * 118 127 178 2379 2835 44 3 29 501 0.019 0.020 0.029 0.383 0.456 0.007 0.000 0.005 0.081
121 memorial = * 27 36 47 572 1333 16 1 11 400 0.011 0.015 0.019 0.234 0.546 0.007 0.000 0.005 0.164
122 ruins = * 5 17 0 92 149 2 0 0 0 0.019 0.064 0.000 0.347 0.562 0.008 0.000 0.000 0.000
123 information = * 8 17 10 141 171 630 1 0 40 0.008 0.017 0.010 0.139 0.168 0.619 0.001 0.000 0.039
124 attraction = * 15 4 7 56 86 3 1 0 2 0.086 0.023 0.040 0.322 0.494 0.017 0.006 0.000 0.011
125 resort = * 3 0 0 83 54 1 0 1 2 0.021 0.000 0.000 0.576 0.375 0.007 0.000 0.007 0.014
126 artwork_type = * 32 24 32 187 370 28 4 30 172 0.036 0.027 0.036 0.213 0.421 0.032 0.005 0.034 0.196
127 # amenity 5526 774 213 17158 5835 1049 1053 540 16333 0.114 0.016 0.004 0.354 0.120 0.022 0.022 0.011 0.337
128 amenity = cafe 163 22 18 778 330 32 87 40 1012 0.066 0.009 0.007 0.313 0.133 0.013 0.035 0.016 0.408
129 amenity = atm 871 10 2 525 31 11 1 0 28 0.589 0.007 0.001 0.355 0.021 0.007 0.001 0.000 0.019
130 amenity = bank 1131 20 2 617 83 71 4 10 133 0.546 0.010 0.001 0.298 0.040 0.034 0.002 0.005 0.064
131 amenity = fast_food 46 1 12 263 98 16 35 7 295 0.060 0.001 0.016 0.340 0.127 0.021 0.045 0.009 0.382
132 amenity = fuel 74 2 0 502 106 52 17 35 349 0.065 0.002 0.000 0.442 0.093 0.046 0.015 0.031 0.307
133 amenity = community_centre 257 13 2 148 66 1 29 8 227 0.342 0.017 0.003 0.197 0.088 0.001 0.039 0.011 0.302
134 amenity = restaurant 47 18 2 200 66 6 27 12 229 0.077 0.030 0.003 0.329 0.109 0.010 0.044 0.020 0.377
135 amenity = bar 34 7 3 92 81 5 22 6 223 0.072 0.015 0.006 0.195 0.171 0.011 0.047 0.013 0.471
136 shop = convenience 860 124 44 3430 765 420 85 136 1512 0.117 0.017 0.006 0.465 0.104 0.057 0.012 0.018 0.205
137 shop = clothes 61 25 2 216 184 7 15 15 586 0.055 0.023 0.002 0.194 0.166 0.006 0.014 0.014 0.527
138 shop = car_repair 14 3 0 259 128 14 29 22 677 0.012 0.003 0.000 0.226 0.112 0.012 0.025 0.019 0.591
139 shop = hairdresser 31 13 6 332 182 6 28 3 484 0.029 0.012 0.006 0.306 0.168 0.006 0.026 0.003 0.446
140 shop = chemist 2 0 1 1374 13 25 10 5 50 0.001 0.000 0.001 0.928 0.009 0.017 0.007 0.003 0.034
141 shop = supermarket 325 21 2 459 69 144 4 16 174 0.268 0.017 0.002 0.378 0.057 0.119 0.003 0.013 0.143
142 shop = car_parts 1 1 2 290 154 6 39 9 443 0.001 0.001 0.002 0.307 0.163 0.006 0.041 0.010 0.469
143 shop = furniture 21 2 2 252 101 12 11 27 325 0.028 0.003 0.003 0.335 0.134 0.016 0.015 0.036 0.432
144 shop = hardware 24 16 4 216 135 8 16 10 303 0.033 0.022 0.005 0.295 0.184 0.011 0.022 0.014 0.414
145 shop = kiosk 27 35 3 177 21 9 14 2 112 0.068 0.087 0.007 0.443 0.052 0.022 0.035 0.005 0.280
146 shop = doityourself 29 10 3 186 112 4 10 8 372 0.040 0.014 0.004 0.253 0.153 0.005 0.014 0.011 0.507
147 shop = pet 4 2 2 119 65 2 9 4 274 0.008 0.004 0.004 0.247 0.135 0.004 0.019 0.008 0.570
148 shop = florist 18 4 2 177 58 4 13 8 245 0.034 0.008 0.004 0.335 0.110 0.008 0.025 0.015 0.463
149 shop = beauty 11 0 2 42 94 2 16 11 307 0.023 0.000 0.004 0.087 0.194 0.004 0.033 0.023 0.633
150 shop = mobile_phone 169 6 0 86 107 1 1 2 128 0.338 0.012 0.000 0.172 0.214 0.002 0.002 0.004 0.256
151 shop = shoes 19 3 0 80 26 2 6 2 118 0.074 0.012 0.000 0.312 0.102 0.008 0.023 0.008 0.461
152 shop = newsagent 149 57 1 266 1 24 0 1 39 0.277 0.106 0.002 0.494 0.002 0.045 0.000 0.002 0.072
153 shop = electronics 89 2 1 74 71 0 10 12 192 0.197 0.004 0.002 0.164 0.157 0.000 0.022 0.027 0.426
154 shop = alcohol 9 6 1 96 76 5 10 3 242 0.020 0.013 0.002 0.214 0.170 0.011 0.022 0.007 0.540
155 shop = jewelry 3 2 1 143 40 16 10 0 128 0.009 0.006 0.003 0.417 0.117 0.047 0.029 0.000 0.373
156 shop = mall 22 5 2 128 46 15 16 3 140 0.058 0.013 0.005 0.340 0.122 0.040 0.042 0.008 0.371
157 shop = butcher 21 9 4 103 69 4 19 5 160 0.053 0.023 0.010 0.261 0.175 0.010 0.048 0.013 0.406
158 shop = cosmetics 2 2 0 84 52 5 12 9 113 0.007 0.007 0.000 0.301 0.186 0.018 0.043 0.032 0.405
159 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
160 amenity = * 410 200 28 2298 927 37 141 47 2402 0.063 0.031 0.004 0.354 0.143 0.006 0.022 0.007 0.370
161 shop = * 511 100 40 1882 1022 95 227 54 3276 0.071 0.014 0.006 0.261 0.142 0.013 0.031 0.007 0.455
162 leisure = * 85 39 19 1355 548 13 84 19 1100 0.026 0.012 0.006 0.415 0.168 0.004 0.026 0.006 0.337
163 sport = * 15 9 6 277 70 5 31 3 364 0.019 0.012 0.008 0.355 0.090 0.006 0.040 0.004 0.467
164 clothes = * 5 9 0 73 28 1 3 3 101 0.022 0.040 0.000 0.327 0.126 0.004 0.013 0.013 0.453
165 # building 2836 593 222 8584 5636 376 487 164 11564 0.093 0.019 0.007 0.282 0.185 0.012 0.016 0.005 0.380
166 building = industrial 43 8 5 400 357 4 15 7 796 0.026 0.005 0.003 0.245 0.218 0.002 0.009 0.004 0.487
167 building = service 664 1 22 90 356 2 5 1 292 0.463 0.001 0.015 0.063 0.248 0.001 0.003 0.001 0.204
168 building = retail 313 39 19 747 212 112 46 36 456 0.158 0.020 0.010 0.377 0.107 0.057 0.023 0.018 0.230
169 building = commercial 26 10 3 140 109 8 16 2 285 0.043 0.017 0.005 0.234 0.182 0.013 0.027 0.003 0.476
170 building = warehouse 18 1 4 36 29 0 2 0 162 0.071 0.004 0.016 0.143 0.115 0.000 0.008 0.000 0.643
171 building = public 29 13 4 169 54 5 8 1 92 0.077 0.035 0.011 0.451 0.144 0.013 0.021 0.003 0.245
172 building = dormitory 0 3 2 143 53 2 48 1 364 0.000 0.005 0.003 0.232 0.086 0.003 0.078 0.002 0.591
173 building = warehouse 18 1 4 36 29 0 2 0 162 0.071 0.004 0.016 0.143 0.115 0.000 0.008 0.000 0.643
174 building = * 1743 518 163 6859 4466 243 347 116 9117 0.074 0.022 0.007 0.291 0.189 0.010 0.015 0.005 0.387
175 # other 73 26 9 405 155 7 22 5 884 0.046 0.016 0.006 0.255 0.098 0.004 0.014 0.003 0.557
176 # TOTAL 21864 15934 1190 233056 34405 2542 1596 923 30186 0.064 0.047 0.003 0.682 0.101 0.007 0.005 0.003 0.088

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1613 1613 1613 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 211 211 211 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48776 48769 48772 1.000 1.000 16918 16945 16779 1.002 0.992
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 137 138 137 1.007 1.000
9 place = village 4985 4985 4985 1.000 1.000 2195 2207 2195 1.005 1.000
10 place = hamlet 38594 38592 38592 1.000 1.000 13497 13623 13491 1.009 1.000
11 place = isolated_dwelling 1257 1255 1257 0.998 1.000 634 633 634 0.998 1.000
12 boundary = administrative 24091 24090 24091 1.000 1.000 16694 16846 16693 1.009 1.000
13 traffic_sign = city_limit 2055 2053 2053 0.999 0.999 997 932 926 0.935 0.929
14 admin_level = * 22476 22475 22476 1.000 1.000 15374 15522 15374 1.010 1.000
15 # allotments 2908 2830 2886 0.973 0.992 1977 1880 1960 0.951 0.991
16 place = allotments 1835 1830 1835 0.997 1.000 1327 1289 1325 0.971 0.998
17 landuse = allotments 2730 2656 2708 0.973 0.992 1923 1829 1907 0.951 0.992
18 # locality 11959 11910 11945 0.996 0.999 8398 8264 8381 0.984 0.998
19 place = locality 11898 11849 11884 0.996 0.999 8364 8226 8347 0.984 0.998
20 abandoned:place = * 3036 3031 3031 0.998 0.998 2203 2208 2200 1.002 0.999
21 # suburb 10899 10788 10737 0.990 0.985 7977 7812 7810 0.979 0.979
22 landuse = cemetery 1302 1294 1269 0.994 0.975 452 423 412 0.936 0.912
23 landuse = commercial 174 173 173 0.994 0.994 162 161 161 0.994 0.994
24 landuse = construction 170 162 163 0.953 0.959 163 154 156 0.945 0.957
25 landuse = farmland 81 75 73 0.926 0.901 62 60 58 0.968 0.935
26 landuse = farmyard 529 520 519 0.983 0.981 331 325 323 0.982 0.976
27 landuse = industrial 4446 4402 4393 0.990 0.988 3827 3753 3780 0.981 0.988
28 landuse = residential 823 807 809 0.981 0.983 754 734 736 0.973 0.976
29 landuse = retail 231 230 229 0.996 0.991 148 146 146 0.986 0.986
30 place = * 2112 2101 2091 0.995 0.990 1481 1491 1461 1.007 0.986
31 residential = * 666 659 657 0.989 0.986 614 600 600 0.977 0.977
32 industrial = * 491 477 476 0.971 0.969 395 385 380 0.975 0.962
33 landuse = * 1072 1064 1058 0.993 0.987 930 913 914 0.982 0.983
34 # natural 2616 2549 2523 0.974 0.964 2255 2174 2171 0.964 0.963
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 90 87 90 0.967 1.000 77 75 76 0.974 0.987
37 landuse = forest 194 193 182 0.995 0.938 175 171 163 0.977 0.931
38 boundary = * 824 813 813 0.987 0.987 791 780 779 0.986 0.985
39 natural = * 1505 1457 1436 0.968 0.954 1233 1173 1176 0.951 0.954
40 ele = * 310 297 308 0.958 0.994 285 273 283 0.958 0.993
41 # water 23881 23733 23799 0.994 0.997 5412 5248 5301 0.970 0.979
42 waterway = drain 497 467 472 0.940 0.950 131 128 126 0.977 0.962
43 waterway = ditch 653 653 623 1.000 0.954 129 127 123 0.984 0.953
44 waterway = stream 6335 6291 6333 0.993 1.000 1111 1096 1100 0.986 0.990
45 waterway = river 11969 11962 11967 0.999 1.000 1734 1667 1672 0.961 0.964
46 waterway = canal 662 653 654 0.986 0.988 125 121 121 0.968 0.968
47 type = waterway 2068 2062 2067 0.997 1.000 1826 1803 1817 0.987 0.995
48 natural = water 3059 3025 3055 0.989 0.999 2481 2432 2471 0.980 0.996
49 natural = spring 592 576 585 0.973 0.988 528 508 519 0.962 0.983
50 tunnel = * 5968 5931 5934 0.994 0.994 1665 1636 1649 0.983 0.990
51 waterway = * 36 35 36 0.972 1.000 28 27 28 0.964 1.000
52 water = * 2954 2923 2950 0.990 0.999 2392 2348 2382 0.982 0.996
53 # highway 95959 95776 95845 0.998 0.999 12036 11765 11993 0.977 0.996
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1303 1285 1285 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7769 7750 7750 0.998 0.998 530 523 525 0.987 0.991
57 highway = secondary 7329 7329 7329 1.000 1.000 748 743 748 0.993 1.000
58 highway = tertiary 10901 10878 10880 0.998 0.998 1660 1640 1652 0.988 0.995
59 highway = unclassified 3047 3046 3047 1.000 1.000 926 918 925 0.991 0.999
60 highway = residential 57421 57400 57413 1.000 1.000 9625 9455 9618 0.982 0.999
61 highway = service 3265 3265 3264 1.000 1.000 1591 1583 1589 0.995 0.999
62 highway = track 735 735 735 1.000 1.000 182 179 180 0.984 0.989
63 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
64 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
65 highway = * 1967 1911 1923 0.972 0.978 982 967 970 0.985 0.988
66 bridge = * 1336 1289 1331 0.965 0.996 480 456 475 0.950 0.990
67 # public_transport 38744 31444 38541 0.812 0.995 19201 11785 18375 0.614 0.957
68 highway = bus_stop 17651 16701 17535 0.946 0.993 8560 7401 7962 0.865 0.930
69 type = route 9304 3363 9295 0.361 0.999 9259 3348 9254 0.362 0.999
70 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
71 public_transport = * 24127 23353 23984 0.968 0.994 7910 6926 7313 0.876 0.925
72 route = * 9340 3396 9329 0.364 0.999 9282 3368 9276 0.363 0.999
73 railway = * 2876 2642 2859 0.919 0.994 1347 1232 1304 0.915 0.968
74 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
75 # infrastructure 10333 6307 9880 0.610 0.956 8055 4553 7688 0.565 0.954
76 barrier = * 4483 3562 4425 0.795 0.987 3750 2842 3691 0.758 0.984
77 power = * 4983 2692 4752 0.540 0.954 4040 2017 3865 0.499 0.957
78 substation = * 2591 1574 2542 0.607 0.981 2418 1420 2381 0.587 0.985
79 man_made = * 1776 859 1614 0.484 0.909 1302 573 1170 0.440 0.899
80 embankment = * 206 182 206 0.883 1.000 89 85 88 0.955 0.989
81 # religion 3849 2892 3725 0.751 0.968 2339 1364 2191 0.583 0.937
82 amenity = place_of_worship 2691 1797 2638 0.668 0.980 1899 1006 1831 0.530 0.964
83 amenity = monastery 21 18 18 0.857 0.857 20 17 17 0.850 0.850
84 building = church 1435 999 1404 0.696 0.978 1107 636 1066 0.575 0.963
85 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
86 building = chapel 268 203 261 0.757 0.974 165 101 155 0.612 0.939
87 religion = * 3681 2802 3586 0.761 0.974 2232 1328 2113 0.595 0.947
88 # education 5717 3328 4763 0.582 0.833 4095 1893 3145 0.462 0.768
89 landuse = education 805 791 804 0.983 0.999 798 782 797 0.980 0.999
90 amenity = university 201 145 128 0.721 0.637 187 134 119 0.717 0.636
91 amenity = college 331 160 182 0.483 0.550 304 145 161 0.477 0.530
92 amenity = school 2014 1200 1962 0.596 0.974 1455 645 1380 0.443 0.948
93 amenity = kindergarten 1933 1323 1897 0.684 0.981 1386 840 1337 0.606 0.965
94 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
95 building = college 116 51 56 0.440 0.483 102 42 44 0.412 0.431
96 building = school 673 236 329 0.351 0.489 574 141 234 0.246 0.408
97 building = kindergarten 371 181 228 0.488 0.615 275 98 135 0.356 0.491
98 # healthcare 6695 2516 5686 0.376 0.849 3125 850 2219 0.272 0.710
99 amenity = hospital 666 307 507 0.461 0.761 507 194 356 0.383 0.702
100 amenity = pharmacy 2537 1344 2188 0.530 0.862 1314 357 1036 0.272 0.788
101 amenity = clinic 747 367 606 0.491 0.811 453 161 319 0.355 0.704
102 amenity = doctors 921 118 829 0.128 0.900 252 60 162 0.238 0.643
103 amenity = dentist 377 112 263 0.297 0.698 295 38 179 0.129 0.607
104 building = hospital 405 185 240 0.457 0.593 297 94 136 0.316 0.458
105 building = clinic 31 17 24 0.548 0.774 29 15 22 0.517 0.759
106 emergency = * 1162 169 1158 0.145 0.997 291 129 286 0.443 0.983
107 healthcare = * 2922 1180 2836 0.404 0.971 1448 476 1410 0.329 0.974
108 # government 5101 2073 3974 0.406 0.779 3428 939 2636 0.274 0.769
109 amenity = post_office 1180 555 603 0.470 0.511 409 119 136 0.291 0.333
110 amenity = police 709 325 432 0.458 0.609 514 162 252 0.315 0.490
111 amenity = library 500 258 268 0.516 0.536 340 124 117 0.365 0.344
112 office = government 1892 629 1866 0.332 0.986 1578 401 1556 0.254 0.986
113 landuse = military 372 144 364 0.387 0.978 324 113 318 0.349 0.981
114 government = * 742 340 729 0.458 0.982 594 214 582 0.360 0.980
115 military = * 583 224 573 0.384 0.983 389 73 381 0.188 0.979
116 # office 5325 1688 5100 0.317 0.958 3915 568 3710 0.145 0.948
117 office = * 5325 1688 5100 0.317 0.958 3915 568 3710 0.145 0.948
118 # tourism 15755 8338 14353 0.529 0.911 11224 4636 10012 0.413 0.892
119 tourism = * 10042 5875 9320 0.585 0.928 7226 3437 6584 0.476 0.911
120 historic = * 6214 2849 5532 0.458 0.890 4559 1585 3972 0.348 0.871
121 memorial = * 2443 699 1995 0.286 0.817 1955 437 1579 0.224 0.808
122 ruins = * 265 116 265 0.438 1.000 210 79 209 0.376 0.995
123 information = * 1018 807 967 0.793 0.950 320 143 271 0.447 0.847
124 attraction = * 174 86 164 0.494 0.943 151 66 139 0.437 0.921
125 resort = * 144 87 142 0.604 0.986 136 84 134 0.618 0.985
126 artwork_type = * 879 307 671 0.349 0.763 737 263 577 0.357 0.783
127 # amenity 48481 25773 30882 0.532 0.637 21721 5197 7940 0.239 0.366
128 amenity = cafe 2482 1100 1365 0.443 0.550 1712 518 731 0.303 0.427
129 amenity = atm 1479 1420 1448 0.960 0.979 112 64 82 0.571 0.732
130 amenity = bank 2071 1845 1932 0.891 0.933 325 114 212 0.351 0.652
131 amenity = fast_food 773 373 431 0.483 0.558 434 104 153 0.240 0.353
132 amenity = fuel 1137 647 771 0.569 0.678 627 256 317 0.408 0.506
133 amenity = community_centre 751 450 493 0.599 0.656 355 97 139 0.273 0.392
134 amenity = restaurant 607 300 349 0.494 0.575 520 230 278 0.442 0.535
135 amenity = bar 473 163 225 0.345 0.476 424 130 186 0.307 0.439
136 shop = convenience 7376 4963 5735 0.673 0.778 2486 872 1178 0.351 0.474
137 shop = clothes 1111 326 508 0.293 0.457 674 121 219 0.180 0.325
138 shop = car_repair 1146 319 440 0.278 0.384 895 97 207 0.108 0.231
139 shop = hairdresser 1085 416 567 0.383 0.523 722 154 259 0.213 0.359
140 shop = chemist 1480 1412 1419 0.954 0.959 87 44 42 0.506 0.483
141 shop = supermarket 1214 955 1034 0.787 0.852 377 180 227 0.477 0.602
142 shop = car_parts 945 339 461 0.359 0.488 491 47 134 0.096 0.273
143 shop = furniture 753 300 415 0.398 0.551 404 62 120 0.153 0.297
144 shop = hardware 732 284 409 0.388 0.559 527 125 221 0.237 0.419
145 shop = kiosk 400 265 271 0.662 0.677 209 89 96 0.426 0.459
146 shop = doityourself 734 242 349 0.330 0.475 498 90 149 0.181 0.299
147 shop = pet 481 138 196 0.287 0.407 215 37 66 0.172 0.307
148 shop = florist 529 218 269 0.412 0.509 264 52 89 0.197 0.337
149 shop = beauty 485 73 160 0.151 0.330 438 66 137 0.151 0.313
150 shop = mobile_phone 500 263 371 0.526 0.742 110 19 39 0.173 0.355
151 shop = shoes 256 110 132 0.430 0.516 150 30 52 0.200 0.347
152 shop = newsagent 538 497 498 0.924 0.926 64 24 29 0.375 0.453
153 shop = electronics 451 176 248 0.390 0.550 306 60 120 0.196 0.392
154 shop = alcohol 448 127 195 0.283 0.435 198 46 71 0.232 0.359
155 shop = jewelry 343 175 204 0.510 0.595 81 25 35 0.309 0.432
156 shop = mall 377 188 219 0.499 0.581 311 137 158 0.441 0.508
157 shop = butcher 394 160 211 0.406 0.536 220 63 80 0.286 0.364
158 shop = cosmetics 279 105 154 0.376 0.552 151 46 68 0.305 0.450
159 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
160 amenity = * 6490 3114 3919 0.480 0.604 4358 1546 2112 0.355 0.485
161 shop = * 7207 2855 3664 0.396 0.508 4051 829 1325 0.205 0.327
162 leisure = * 3262 1595 2059 0.489 0.631 2391 960 1303 0.402 0.545
163 sport = * 780 343 379 0.440 0.486 585 193 221 0.330 0.378
164 clothes = * 223 91 119 0.408 0.534 133 32 47 0.241 0.353
165 # building 30462 13098 18189 0.430 0.597 18034 4732 8654 0.262 0.480
166 building = industrial 1635 475 819 0.291 0.501 1242 191 492 0.154 0.396
167 building = service 1433 784 1114 0.547 0.777 1130 557 865 0.493 0.765
168 building = retail 1980 1276 1459 0.644 0.737 1151 528 663 0.459 0.576
169 building = commercial 599 203 295 0.339 0.492 549 165 253 0.301 0.461
170 building = warehouse 252 61 84 0.242 0.333 177 18 37 0.102 0.209
171 building = public 375 228 271 0.608 0.723 310 164 207 0.529 0.668
172 building = dormitory 616 198 202 0.321 0.328 456 77 103 0.169 0.226
173 building = warehouse 252 61 84 0.242 0.333 177 18 37 0.102 0.209
174 building = * 23572 9873 13945 0.419 0.592 13906 3587 6719 0.258 0.483
175 # other 1586 542 671 0.342 0.423 1390 419 532 0.301 0.383
176 # TOTAL 341696 276182 308724 0.808 0.904 120779 68672 93106 0.569 0.771

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119905 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118602 0 0 0 0 0 4 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24937 0 0 0 0 0 2 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6848 369 1 108727 61 0 0 0 1 128 0.059 0.003 0.000 0.936 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2240 15 0 34888 5 0 7 0 1 72 0.060 0.000 0.000 0.937 0.000 0.000 0.000 0.000 0.000 0.002
5 addr:street 143 0 0 865033 41 0 1 0 53 392 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 94 41 0 600 15 0 0 0 1 302 0.089 0.039 0.000 0.570 0.014 0.000 0.000 0.000 0.001 0.287
8 to 95 44 0 571 6 0 0 3 1 209 0.102 0.047 0.000 0.615 0.006 0.000 0.000 0.003 0.001 0.225
9 via 5 2 0 143 0 0 0 0 0 14 0.030 0.012 0.000 0.872 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 474 3380 0 222 0 6 0 0 4 582 0.102 0.724 0.000 0.048 0.000 0.001 0.000 0.000 0.001 0.125
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119905 119905 119905 119905 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118606 118602 118602 118602 1.000 1.000 1.000 128 126 126 126 0.984 0.984 0.984
2 addr:subdistrict 24939 24937 24937 24937 1.000 1.000 1.000 748 747 750 747 0.999 1.003 0.999
3 addr:city 116135 116007 115945 116005 0.999 0.998 0.999 2209 2200 2184 2181 0.996 0.989 0.987
4 addr:place 37228 37156 37150 37148 0.998 0.998 0.998 1249 1207 1214 1207 0.966 0.972 0.966
5 addr:street 865663 865271 865177 865217 1.000 0.999 0.999 9649 9484 9308 9460 0.983 0.965 0.980
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1053 751 735 750 0.713 0.698 0.712 433 310 302 304 0.716 0.697 0.702
8 to 929 720 710 719 0.775 0.764 0.774 456 329 317 322 0.721 0.695 0.706
9 via 164 150 150 150 0.915 0.915 0.915 74 64 64 64 0.865 0.865 0.865
10 destination 4668 4086 4082 4082 0.875 0.874 0.874 671 557 536 538 0.830 0.799 0.802
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45172 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 273 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38559 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1211 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22614 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22455 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11826 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11771 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3014 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 132 0 0 0 0 5 0.021 0.000 0.000 0.943 0.000 0.000 0.000 0.000 0.036
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 88 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 588 0 0 0 0 5 0.007 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.008
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 15 0 0 0 0 0 0.062 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 516 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 38 0 0 0 0 5 0.044 0.000 0.000 0.844 0.000 0.000 0.000 0.000 0.111
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 6 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
76 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
109 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
175 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 9 2 1 56946 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45176 45176 45176 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38559 38559 38559 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1211 1211 1211 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22616 22616 22616 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22457 22457 22457 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11828 11828 11827 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11773 11773 11772 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3014 3014 3014 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 140 135 135 0.964 0.964 14 11 11 0.786 0.786
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 91 91 91 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 597 592 592 0.992 0.992 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 16 16 16 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 517 517 517 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 45 40 40 0.889 0.889 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 9 3 3 0.333 0.333 6 3 3 0.500 0.500
76 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
77 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
109 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
119 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
120 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
166 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
167 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
175 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # TOTAL 57006 56959 56983 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 35 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 35 35 35 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 5 5 5 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 5 5 5 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 52 52 52 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
176 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 293 2 0 2083 473 0 0 0 0 0.103 0.001 0.000 0.731 0.166 0.000 0.000 0.000 0.000
16 place = allotments 234 2 0 1535 51 0 0 0 0 0.128 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 293 2 0 1949 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 172 0.000 0.000 0.000 0.093 0.016 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
68 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 246 0.045 0.000 0.000 0.261 0.003 0.003 0.000 0.000 0.689
76 barrier = * 8 0 0 21 1 0 0 0 55 0.094 0.000 0.000 0.247 0.012 0.000 0.000 0.000 0.647
77 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 1 0 0 11 2 0 1 3 128 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.021 0.877
89 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
90 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
91 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
92 amenity = school 1 0 0 4 1 0 0 0 57 0.016 0.000 0.000 0.063 0.016 0.000 0.000 0.000 0.905
93 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
94 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
99 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
108 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
109 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
110 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
111 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
113 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
115 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
117 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
118 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
134 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
161 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
163 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
166 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
175 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
176 # TOTAL 303 4 0 2192 482 4 4 3 747 0.081 0.001 0.000 0.586 0.129 0.001 0.001 0.001 0.200

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2851 2378 2851 0.834 1.000 1944 1767 1943 0.909 0.999
16 place = allotments 1822 1771 1822 0.972 1.000 1318 1264 1317 0.959 0.999
17 landuse = allotments 2685 2244 2685 0.836 1.000 1899 1723 1898 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 18 21 0.093 0.109 188 17 18 0.090 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
68 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
69 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 357 110 111 0.308 0.311 315 109 110 0.346 0.349
76 barrier = * 85 29 30 0.341 0.353 80 28 29 0.350 0.362
77 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 146 13 17 0.089 0.116 130 13 17 0.100 0.131
89 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
90 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
91 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
92 amenity = school 63 5 6 0.079 0.095 52 5 6 0.096 0.115
93 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
94 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
99 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
102 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
107 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
108 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
109 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
110 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
111 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
112 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
113 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
114 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
115 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
117 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
118 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
119 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
128 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
131 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
134 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
142 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
161 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 16 3 2 0.188 0.125 16 3 2 0.188 0.125
163 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
166 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
175 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
176 # TOTAL 3739 2507 2988 0.671 0.799 2750 1890 2072 0.687 0.753

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2373 473 0 0 1 4 0.000 0.001 0.000 0.832 0.166 0.000 0.000 0.000 0.001
16 place = allotments 0 2 0 1769 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2239 441 0 0 1 4 0.000 0.001 0.000 0.833 0.164 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 186 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.869
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 35 0.000 0.000 0.000 0.103 0.000 0.000 0.000 0.000 0.897
34 # natural 0 0 0 0 1 0 4 0 18 0.000 0.000 0.000 0.000 0.043 0.000 0.174 0.000 0.783
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.211 0.000 0.789
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 427 5 13 70 0 21257 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1972 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1287 0.000 0.000 0.000 0.055 0.000 0.000 0.017 0.000 0.927
58 highway = tertiary 0 1 0 132 4 13 34 0 16749 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 5 0 491 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
60 highway = residential 0 0 0 1 0 0 0 0 390 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
62 highway = track 0 0 0 0 0 0 0 0 89 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 140 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1565 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.978
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 5 0 36 1 0 2 0 586 0.000 0.008 0.000 0.057 0.002 0.000 0.003 0.000 0.930
76 barrier = * 0 4 0 35 1 0 1 0 335 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
77 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
78 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
79 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
80 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
82 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
88 # education 0 7 1 18 4 1 3 0 700 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.954
89 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
92 amenity = school 0 6 1 11 2 0 1 0 391 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
93 amenity = kindergarten 0 0 0 5 1 0 2 0 203 0.000 0.000 0.000 0.024 0.005 0.000 0.009 0.000 0.962
94 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
97 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
99 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
100 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
102 amenity = doctors 0 1 0 0 0 0 0 0 16 0.000 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.941
103 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
107 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
108 # government 0 0 0 49 0 0 2 1 162 0.000 0.000 0.000 0.229 0.000 0.000 0.009 0.005 0.757
109 amenity = post_office 0 0 0 40 0 0 0 0 55 0.000 0.000 0.000 0.421 0.000 0.000 0.000 0.000 0.579
110 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
111 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
112 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
113 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
114 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
115 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
116 # office 0 1 1 2 0 1 0 0 109 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
117 office = * 0 1 1 2 0 1 0 0 109 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
118 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
119 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
120 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
121 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 13 11 0 22 1 0 3 3 517 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
128 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
131 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
132 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
133 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
134 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
137 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
138 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
140 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
142 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
161 shop = * 5 3 0 0 0 0 0 2 44 0.093 0.056 0.000 0.000 0.000 0.000 0.000 0.037 0.815
162 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
163 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
164 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 3 1 1 18 2 1 0 0 378 0.007 0.002 0.002 0.045 0.005 0.002 0.000 0.000 0.936
166 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
167 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 2 0 0 0 0 0 0 0 35 0.054 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.946
169 building = commercial 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
175 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
176 # TOTAL 13 28 2 2916 489 17 81 5 23429 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2853 2375 2849 0.832 0.999 1948 1766 1943 0.907 0.997
16 place = allotments 1822 1771 1822 0.972 1.000 1320 1265 1319 0.958 0.999
17 landuse = allotments 2687 2241 2683 0.834 0.999 1903 1722 1898 0.905 0.997
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 214 25 26 0.117 0.121 205 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 39 4 4 0.103 0.103 39 4 4 0.103 0.103
34 # natural 23 4 1 0.174 0.043 23 4 1 0.174 0.043
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 19 4 0 0.211 0.000 19 4 0 0.211 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21773 511 446 0.023 0.020 4790 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2086 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1388 101 77 0.073 0.055 151 13 8 0.086 0.053
58 highway = tertiary 16933 180 150 0.011 0.009 4395 32 25 0.007 0.006
59 highway = unclassified 502 11 6 0.022 0.012 282 4 2 0.014 0.007
60 highway = residential 391 1 1 0.003 0.003 280 1 1 0.004 0.004
61 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
62 highway = track 89 0 0 0.000 0.000 73 0 0 0.000 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 142 2 2 0.014 0.014 65 2 2 0.031 0.031
66 bridge = * 1601 36 33 0.022 0.021 1041 14 11 0.013 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 630 43 42 0.068 0.067 502 42 41 0.084 0.082
76 barrier = * 376 40 40 0.106 0.106 373 39 39 0.105 0.105
77 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
78 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
79 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
80 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
81 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
82 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
88 # education 734 30 30 0.041 0.041 729 30 30 0.041 0.041
89 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
90 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
91 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
92 amenity = school 412 19 19 0.046 0.046 412 19 19 0.046 0.046
93 amenity = kindergarten 211 7 6 0.033 0.028 210 7 6 0.033 0.029
94 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
96 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
97 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
98 # healthcare 247 5 7 0.020 0.028 236 4 6 0.017 0.025
99 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
100 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
101 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
102 amenity = doctors 17 1 1 0.059 0.059 17 1 1 0.059 0.059
103 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
104 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
105 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
106 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
107 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
108 # government 214 51 50 0.238 0.234 204 42 41 0.206 0.201
109 amenity = post_office 95 40 40 0.421 0.421 86 31 31 0.360 0.360
110 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
111 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
112 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
113 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
114 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
115 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
116 # office 114 5 4 0.044 0.035 110 5 4 0.045 0.036
117 office = * 114 5 4 0.044 0.035 110 5 4 0.045 0.036
118 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
119 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
120 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
121 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
126 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
127 # amenity 570 49 50 0.086 0.088 521 49 48 0.094 0.092
128 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
129 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
130 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
131 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
132 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
133 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
134 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
135 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
137 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
138 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
139 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
140 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
142 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
143 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
145 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
161 shop = * 54 8 10 0.148 0.185 47 8 9 0.170 0.191
162 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
163 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
164 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # building 404 24 25 0.059 0.062 400 23 24 0.058 0.060
166 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
167 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
168 building = retail 37 2 2 0.054 0.054 36 2 2 0.056 0.056
169 building = commercial 13 0 0 0.000 0.000 13 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 15 0 0 0.000 0.000 15 0 0 0.000 0.000
172 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
175 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
176 # TOTAL 26980 3057 3468 0.113 0.129 8960 1976 2137 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2815 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1788 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2681 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
176 # TOTAL 0 2 0 2817 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2851 2817 2817 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1822 1790 1790 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2685 2683 2683 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
176 # TOTAL 2855 2819 2819 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3941 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 388 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 3852 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1066 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 809 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 0 0 0 0 0 4101 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 63 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 62 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3941 0 0 0.000 0.000 33 0 0 0.000 0.000
76 barrier = * 388 0 0 0.000 0.000 6 0 0 0.000 0.000
77 power = * 3852 0 0 0.000 0.000 29 0 0 0.000 0.000
78 substation = * 1066 0 0 0.000 0.000 24 0 0 0.000 0.000
79 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 809 0 0 0.000 0.000 24 0 0 0.000 0.000
166 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 47 0 0 0.000 0.000 9 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 4101 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 7 0 0 1 0 651 0.000 0.000 0.000 0.011 0.000 0.000 0.002 0.000 0.988
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 2 0 0 1 0 300 0.000 0.000 0.000 0.007 0.000 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 1 0 0 0 0 16 0.000 0.000 0.000 0.059 0.000 0.000 0.000 0.000 0.941
30 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 150 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 352 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9117 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.876
68 highway = bus_stop 0 0 0 637 9 0 0 0 4184 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7138 0.000 0.000 0.000 0.150 0.002 0.000 0.000 0.000 0.847
72 route = * 0 0 0 0 0 0 3 0 933 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1050 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 467 34 3 0 1 2675 0.000 0.000 0.000 0.147 0.011 0.001 0.000 0.000 0.841
76 barrier = * 0 0 0 2 3 0 0 0 725 0.000 0.000 0.000 0.003 0.004 0.000 0.000 0.000 0.993
77 power = * 0 0 0 384 31 0 0 1 1996 0.000 0.000 0.000 0.159 0.013 0.000 0.000 0.000 0.828
78 substation = * 0 0 0 466 25 3 0 1 1252 0.000 0.000 0.000 0.267 0.014 0.002 0.000 0.001 0.717
79 man_made = * 0 0 0 0 1 0 0 0 482 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
82 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
88 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
89 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
92 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 1 1 2 0 0 2795 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 1 0 2 0 0 1620 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
101 amenity = clinic 0 0 0 0 1 0 0 0 73 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
102 amenity = doctors 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 1 0 0 1019 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
108 # government 0 157 0 45 0 0 2 0 590 0.000 0.198 0.000 0.057 0.000 0.000 0.003 0.000 0.743
109 amenity = post_office 0 157 0 43 0 0 0 0 423 0.000 0.252 0.000 0.069 0.000 0.000 0.000 0.000 0.679
110 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
112 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
113 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
115 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
117 office = * 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
118 # tourism 0 0 0 0 0 0 0 0 752 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 727 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 40 29 1 270 139 16 55 1 16585 0.002 0.002 0.000 0.016 0.008 0.001 0.003 0.000 0.968
128 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
129 amenity = atm 29 0 1 36 53 6 0 0 2347 0.012 0.000 0.000 0.015 0.021 0.002 0.000 0.000 0.949
130 amenity = bank 1 0 0 1 0 5 0 0 1101 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
131 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 5 0 0 0 1 1001 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
133 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 3 0 1 1 0 2842 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
137 shop = clothes 0 0 0 0 0 0 0 0 416 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
139 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = chemist 0 0 0 0 0 0 0 0 607 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 617 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 78 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 15 1 0 0 0 90 0.000 0.000 0.000 0.142 0.009 0.000 0.000 0.000 0.849
146 shop = doityourself 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 7 0 0 4 0 85 0.000 0.000 0.000 0.073 0.000 0.000 0.042 0.000 0.885
153 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 73 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = butcher 0 0 0 0 0 0 0 0 85 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 10 28 0 186 84 4 6 0 2137 0.004 0.011 0.000 0.076 0.034 0.002 0.002 0.000 0.870
161 shop = * 0 0 0 16 0 0 44 0 2234 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
162 leisure = * 0 0 0 0 0 0 0 0 222 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 clothes = * 0 0 0 0 0 0 0 0 193 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 1 57 0 346 30 1 3 2 3815 0.000 0.013 0.000 0.081 0.007 0.000 0.001 0.000 0.897
166 building = industrial 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 316 30 0 0 1 594 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
168 building = retail 0 0 0 4 0 1 2 0 701 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
169 building = commercial 0 1 0 0 0 0 0 0 37 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
170 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
172 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 1 55 0 26 0 0 1 1 2219 0.000 0.024 0.000 0.011 0.000 0.000 0.000 0.000 0.964
175 # other 0 0 0 0 0 0 0 0 154 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 40 187 1 2050 194 22 62 2 34437 0.001 0.005 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 659 8 7 0.012 0.011 363 5 4 0.014 0.011
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 303 3 2 0.010 0.007 181 2 1 0.011 0.006
28 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = retail 17 1 1 0.059 0.059 14 1 1 0.071 0.071
30 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 150 0 0 0.000 0.000 69 0 0 0.000 0.000
33 landuse = * 68 0 0 0.000 0.000 62 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 352 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 109 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10405 1268 1285 0.122 0.123 140 4 3 0.029 0.021
68 highway = bus_stop 4830 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 931 3 0 0.003 0.000 46 2 0 0.043 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8423 1265 1285 0.150 0.153 91 2 3 0.022 0.033
72 route = * 936 3 0 0.003 0.000 50 2 0 0.040 0.000
73 railway = * 1050 0 0 0.000 0.000 22 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 3180 470 505 0.148 0.159 481 12 14 0.025 0.029
76 barrier = * 730 2 5 0.003 0.007 161 1 1 0.006 0.006
77 power = * 2412 384 416 0.159 0.172 166 9 9 0.054 0.054
78 substation = * 1747 469 495 0.268 0.283 92 12 13 0.130 0.141
79 man_made = * 483 0 1 0.000 0.002 204 0 1 0.000 0.005
80 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
81 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
82 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
88 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
89 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
90 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
91 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
92 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
93 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
94 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
95 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
96 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
97 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
98 # healthcare 2799 3 4 0.001 0.001 568 3 4 0.005 0.007
99 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
100 amenity = pharmacy 1623 3 3 0.002 0.002 341 3 3 0.009 0.009
101 amenity = clinic 74 0 1 0.000 0.014 52 0 1 0.000 0.019
102 amenity = doctors 49 0 0 0.000 0.000 35 0 0 0.000 0.000
103 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
104 building = hospital 22 0 0 0.000 0.000 12 0 0 0.000 0.000
105 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
107 healthcare = * 1020 1 1 0.001 0.001 320 1 1 0.003 0.003
108 # government 794 204 202 0.257 0.254 168 6 4 0.036 0.024
109 amenity = post_office 623 200 200 0.321 0.321 33 2 2 0.061 0.061
110 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
111 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
112 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
113 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
115 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 # office 829 2 2 0.002 0.002 310 2 2 0.006 0.006
117 office = * 829 2 2 0.002 0.002 310 2 2 0.006 0.006
118 # tourism 752 0 0 0.000 0.000 619 0 0 0.000 0.000
119 tourism = * 727 0 0 0.000 0.000 597 0 0 0.000 0.000
120 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 63 0 0 0.000 0.000 32 0 0 0.000 0.000
124 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
125 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
126 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
127 # amenity 17136 411 495 0.024 0.029 4413 30 32 0.007 0.007
128 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
129 amenity = atm 2472 72 124 0.029 0.050 139 11 13 0.079 0.094
130 amenity = bank 1108 7 7 0.006 0.006 82 6 6 0.073 0.073
131 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
132 amenity = fuel 1007 5 6 0.005 0.006 75 3 4 0.040 0.053
133 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
134 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
135 amenity = bar 38 0 0 0.000 0.000 33 0 0 0.000 0.000
136 shop = convenience 2847 5 4 0.002 0.001 629 4 3 0.006 0.005
137 shop = clothes 416 0 0 0.000 0.000 145 0 0 0.000 0.000
138 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
139 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
140 shop = chemist 607 0 0 0.000 0.000 38 0 0 0.000 0.000
141 shop = supermarket 617 0 0 0.000 0.000 92 0 0 0.000 0.000
142 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
143 shop = furniture 78 0 0 0.000 0.000 68 0 0 0.000 0.000
144 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
145 shop = kiosk 106 15 16 0.142 0.151 33 4 4 0.121 0.121
146 shop = doityourself 104 0 0 0.000 0.000 95 0 0 0.000 0.000
147 shop = pet 301 0 0 0.000 0.000 53 0 0 0.000 0.000
148 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
149 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
150 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
151 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
152 shop = newsagent 96 11 7 0.115 0.073 18 2 1 0.111 0.056
153 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
154 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
155 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
156 shop = mall 73 0 0 0.000 0.000 39 0 0 0.000 0.000
157 shop = butcher 85 0 0 0.000 0.000 64 0 0 0.000 0.000
158 shop = cosmetics 30 0 0 0.000 0.000 25 0 0 0.000 0.000
159 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
160 amenity = * 2455 234 312 0.095 0.127 866 4 6 0.005 0.007
161 shop = * 2294 60 16 0.026 0.007 1026 4 3 0.004 0.003
162 leisure = * 222 0 0 0.000 0.000 186 0 0 0.000 0.000
163 sport = * 46 0 0 0.000 0.000 41 0 0 0.000 0.000
164 clothes = * 193 0 0 0.000 0.000 54 0 0 0.000 0.000
165 # building 4255 408 437 0.096 0.103 1874 17 18 0.009 0.010
166 building = industrial 94 0 0 0.000 0.000 72 0 0 0.000 0.000
167 building = service 941 316 347 0.336 0.369 75 8 9 0.107 0.120
168 building = retail 708 7 5 0.010 0.007 326 2 2 0.006 0.006
169 building = commercial 38 1 1 0.026 0.026 29 1 1 0.034 0.034
170 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
171 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
172 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
173 building = warehouse 13 0 0 0.000 0.000 9 0 0 0.000 0.000
174 building = * 2303 83 83 0.036 0.036 1398 11 11 0.008 0.008
175 # other 154 0 0 0.000 0.000 95 0 0 0.000 0.000
176 # TOTAL 36995 2362 2495 0.064 0.067 7017 58 58 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 2 0 0 3 0 0 0 0 46 0.039 0.000 0.000 0.059 0.000 0.000 0.000 0.000 0.902
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 2 0 0 2 0 0 0 0 37 0.049 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.902
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 1 0 0 0 0 6 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.000 0.857
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 27 0 0 0 0 84 0.000 0.000 0.000 0.243 0.000 0.000 0.000 0.000 0.757
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 27 0 0 0 0 70 0.000 0.000 0.000 0.278 0.000 0.000 0.000 0.000 0.722
101 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 27 0 0 0 0 49 0.000 0.000 0.000 0.355 0.000 0.000 0.000 0.000 0.645
108 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
109 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
110 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 85 0 0 0 0 43 0.000 0.000 0.000 0.664 0.000 0.000 0.000 0.000 0.336
117 office = * 0 0 0 85 0 0 0 0 43 0.000 0.000 0.000 0.664 0.000 0.000 0.000 0.000 0.336
118 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 307 0 9 329 148 1 0 7 3195 0.077 0.000 0.002 0.082 0.037 0.000 0.000 0.002 0.800
128 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 169 0 0 90 2 1 0 0 196 0.369 0.000 0.000 0.197 0.004 0.002 0.000 0.000 0.428
130 amenity = bank 135 0 0 84 6 0 0 0 468 0.195 0.000 0.000 0.121 0.009 0.000 0.000 0.000 0.675
131 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
132 amenity = fuel 2 0 0 17 27 0 0 0 867 0.002 0.000 0.000 0.019 0.030 0.000 0.000 0.000 0.950
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 4 20 0 0 5 925 0.000 0.000 0.000 0.004 0.021 0.000 0.000 0.005 0.970
137 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
138 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 137 0 0 0 0 4 0.000 0.000 0.000 0.972 0.000 0.000 0.000 0.000 0.028
141 shop = supermarket 0 0 0 0 23 0 0 2 133 0.000 0.000 0.000 0.000 0.146 0.000 0.000 0.013 0.842
142 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
146 shop = doityourself 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 1 0 0 1 1 0 0 0 215 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
161 shop = * 0 0 0 5 7 0 0 0 289 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
162 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
165 # building 25 60 0 49 36 0 0 4 488 0.038 0.091 0.000 0.074 0.054 0.000 0.000 0.006 0.737
166 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
169 building = commercial 0 0 0 2 0 0 0 1 6 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.111 0.667
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 24 57 0 43 28 0 0 3 376 0.045 0.107 0.000 0.081 0.053 0.000 0.000 0.006 0.708
175 # other 1 0 0 0 2 0 0 0 12 0.067 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.800
176 # TOTAL 308 168 9 441 150 1 0 7 3328 0.070 0.038 0.002 0.100 0.034 0.000 0.000 0.002 0.754

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 5 5 0.098 0.098 6 3 3 0.500 0.500
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 4 4 0.098 0.098 5 3 3 0.600 0.600
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 7 1 1 0.143 0.143 1 1 1 1.000 1.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3 0 0 0.000 0.000 2 0 0 0.000 0.000
76 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 111 27 27 0.243 0.243 27 2 2 0.074 0.074
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 97 27 27 0.278 0.278 23 2 2 0.087 0.087
101 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 76 27 27 0.355 0.355 24 2 2 0.083 0.083
108 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
109 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
110 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 128 85 85 0.664 0.664 14 2 2 0.143 0.143
117 office = * 128 85 85 0.664 0.664 14 2 2 0.143 0.143
118 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
119 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 3996 646 792 0.162 0.198 204 29 41 0.142 0.201
128 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
129 amenity = atm 458 260 262 0.568 0.572 33 17 17 0.515 0.515
130 amenity = bank 693 219 225 0.316 0.325 30 21 21 0.700 0.700
131 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
132 amenity = fuel 913 19 46 0.021 0.050 22 3 4 0.136 0.182
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 954 4 29 0.004 0.030 26 1 3 0.038 0.115
137 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
138 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 141 137 137 0.972 0.972 3 2 2 0.667 0.667
141 shop = supermarket 158 0 25 0.000 0.158 15 0 1 0.000 0.067
142 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
146 shop = doityourself 5 0 0 0.000 0.000 5 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
151 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 shop = newsagent 100 0 0 0.000 0.000 6 0 0 0.000 0.000
153 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 218 2 3 0.009 0.014 21 2 3 0.095 0.143
161 shop = * 301 5 12 0.017 0.040 48 1 2 0.021 0.042
162 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
165 # building 662 134 174 0.202 0.263 68 14 18 0.206 0.265
166 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
169 building = commercial 9 2 3 0.222 0.333 7 2 3 0.286 0.429
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 531 124 155 0.234 0.292 58 14 18 0.241 0.310
175 # other 15 1 3 0.067 0.200 7 1 3 0.143 0.429
176 # TOTAL 4412 927 1075 0.210 0.244 249 34 46 0.137 0.185

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 235 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 1 0 6 0 1455 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.992
68 highway = bus_stop 0 0 0 0 0 0 0 0 393 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 6 0 17 0.000 0.000 0.000 0.000 0.042 0.000 0.250 0.000 0.708
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 347 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 6 0 17 0.000 0.000 0.000 0.000 0.042 0.000 0.250 0.000 0.708
73 railway = * 0 0 0 4 0 0 0 0 990 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 55 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 4 1 0 6 0 1499 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 235 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 8 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1466 10 5 0.007 0.003 65 1 2 0.015 0.031
68 highway = bus_stop 393 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 24 6 1 0.250 0.042 8 1 1 0.125 0.125
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 347 0 0 0.000 0.000 45 0 0 0.000 0.000
72 route = * 24 6 1 0.250 0.042 8 1 1 0.125 0.125
73 railway = * 994 4 4 0.004 0.004 11 1 1 0.091 0.091
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 55 0 0 0.000 0.000 17 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 35 0 0 0.000 0.000 14 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
161 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 1510 10 5 0.007 0.003 81 1 2 0.012 0.025

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 8 4 0 6 0 244 0.000 0.000 0.004 0.030 0.015 0.000 0.023 0.000 0.928
22 landuse = cemetery 0 0 1 4 4 0 5 0 28 0.000 0.000 0.024 0.095 0.095 0.000 0.119 0.000 0.667
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 0 0 0 28 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
34 # natural 0 0 0 1 3 0 0 1 179 0.000 0.000 0.000 0.005 0.016 0.000 0.000 0.005 0.973
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
39 natural = * 0 0 0 1 3 0 0 0 155 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.975
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 170 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 49 0 0 0 1 5959 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 171 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 0 0 293 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = tertiary 0 0 0 5 0 0 0 0 3988 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 144 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 123 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 101 0.000 0.000 0.000 0.047 0.000 0.000 0.000 0.000 0.953
62 highway = track 0 0 0 11 0 0 0 1 228 0.000 0.000 0.000 0.046 0.000 0.000 0.000 0.004 0.950
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 281 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 488 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 198 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.971
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
73 railway = * 0 0 0 4 0 0 0 0 39 0.000 0.000 0.000 0.093 0.000 0.000 0.000 0.000 0.907
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 12 40 1 2 3 486 0.011 0.000 0.000 0.022 0.073 0.002 0.004 0.005 0.884
76 barrier = * 6 0 0 2 2 1 1 0 111 0.049 0.000 0.000 0.016 0.016 0.008 0.008 0.000 0.902
77 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 4 38 0 1 3 255 0.000 0.000 0.000 0.013 0.126 0.000 0.003 0.010 0.847
80 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
81 # religion 0 0 1 7 252 0 5 7 84 0.000 0.000 0.003 0.020 0.708 0.000 0.014 0.020 0.236
82 amenity = place_of_worship 0 0 0 0 237 0 1 6 57 0.000 0.000 0.000 0.000 0.787 0.000 0.003 0.020 0.189
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
85 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
87 religion = * 0 0 1 6 250 0 5 7 82 0.000 0.000 0.003 0.017 0.712 0.000 0.014 0.020 0.234
88 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 0 0 0 2 0 1515 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 0 0 0 1 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
101 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # government 0 0 0 1 4 0 0 0 113 0.000 0.000 0.000 0.008 0.034 0.000 0.000 0.000 0.958
109 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
110 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
112 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 landuse = military 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 military = * 0 0 0 0 3 0 0 0 40 0.000 0.000 0.000 0.000 0.070 0.000 0.000 0.000 0.930
116 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
117 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
118 # tourism 0 0 0 15 345 2 9 11 747 0.000 0.000 0.000 0.013 0.306 0.002 0.008 0.010 0.662
119 tourism = * 0 0 0 6 285 0 4 8 444 0.000 0.000 0.000 0.008 0.382 0.000 0.005 0.011 0.594
120 historic = * 0 0 0 12 154 2 6 6 351 0.000 0.000 0.000 0.023 0.290 0.004 0.011 0.011 0.661
121 memorial = * 0 0 0 3 6 0 1 1 134 0.000 0.000 0.000 0.021 0.041 0.000 0.007 0.007 0.924
122 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
123 information = * 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 11 1 1 578 15 7 7 2 2691 0.003 0.000 0.000 0.174 0.005 0.002 0.002 0.001 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
130 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
131 amenity = fast_food 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 0 0 0 0 0 162 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 0 0 563 2 6 1 0 91 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
139 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
140 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 144 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
144 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
157 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 11 0 1 7 4 0 2 2 393 0.026 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.936
161 shop = * 0 0 0 4 1 0 2 0 729 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.990
162 leisure = * 0 1 0 2 4 1 2 0 241 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.960
163 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
164 clothes = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 0 0 0 37 101 0 2 1 1538 0.000 0.000 0.000 0.022 0.060 0.000 0.001 0.001 0.916
166 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
167 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
169 building = commercial 0 0 0 0 0 0 0 0 36 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 0 0 0 37 99 0 2 1 1241 0.000 0.000 0.000 0.027 0.072 0.000 0.001 0.001 0.899
175 # other 0 0 0 0 0 0 0 0 214 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 11 1 2 680 469 10 21 16 13568 0.001 0.000 0.000 0.046 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 263 15 12 0.057 0.046 179 12 11 0.067 0.061
22 landuse = cemetery 42 10 8 0.238 0.190 37 7 7 0.189 0.189
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 30 2 2 0.067 0.067 29 2 2 0.069 0.069
34 # natural 184 1 5 0.005 0.027 136 1 4 0.007 0.029
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
39 natural = * 159 1 4 0.006 0.025 114 1 3 0.009 0.026
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 176 6 6 0.034 0.034 124 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
48 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
49 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
50 tunnel = * 22 6 6 0.273 0.273 16 3 3 0.188 0.188
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6009 49 50 0.008 0.008 1622 16 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 176 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 293 0 0 0.000 0.000 45 0 0 0.000 0.000
58 highway = tertiary 3993 5 5 0.001 0.001 1123 2 2 0.002 0.002
59 highway = unclassified 145 1 1 0.007 0.007 101 1 1 0.010 0.010
60 highway = residential 123 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 106 5 5 0.047 0.047 67 3 3 0.045 0.045
62 highway = track 240 11 12 0.046 0.050 155 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 285 4 4 0.014 0.014 167 4 4 0.024 0.024
66 bridge = * 491 3 3 0.006 0.006 332 3 3 0.009 0.009
67 # public_transport 204 5 6 0.025 0.029 166 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
73 railway = * 43 4 4 0.093 0.093 21 1 1 0.048 0.048
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 550 21 62 0.038 0.113 362 10 27 0.028 0.075
76 barrier = * 123 10 11 0.081 0.089 92 4 6 0.043 0.065
77 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
78 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
79 man_made = * 301 5 45 0.017 0.150 172 4 19 0.023 0.110
80 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
81 # religion 356 13 266 0.037 0.747 320 10 237 0.031 0.741
82 amenity = place_of_worship 301 1 243 0.003 0.807 278 1 222 0.004 0.799
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
85 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
86 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
87 religion = * 351 12 263 0.034 0.749 315 9 234 0.029 0.743
88 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
89 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
90 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
92 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
93 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
94 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
95 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
96 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
97 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 # healthcare 1517 2 0 0.001 0.000 485 2 0 0.004 0.000
99 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
100 amenity = pharmacy 158 1 0 0.006 0.000 60 1 0 0.017 0.000
101 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
102 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
103 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
104 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1290 0 0 0.000 0.000 362 0 0 0.000 0.000
107 healthcare = * 94 0 0 0.000 0.000 75 0 0 0.000 0.000
108 # government 118 1 5 0.008 0.042 103 1 4 0.010 0.039
109 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
110 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
111 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
112 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
113 landuse = military 20 0 0 0.000 0.000 19 0 0 0.000 0.000
114 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
115 military = * 43 0 3 0.000 0.070 31 0 2 0.000 0.065
116 # office 290 0 1 0.000 0.003 254 0 1 0.000 0.004
117 office = * 290 0 1 0.000 0.003 254 0 1 0.000 0.004
118 # tourism 1129 26 373 0.023 0.330 946 25 289 0.026 0.305
119 tourism = * 747 10 299 0.013 0.400 608 10 242 0.016 0.398
120 historic = * 531 20 174 0.038 0.328 460 19 133 0.041 0.289
121 memorial = * 145 4 10 0.028 0.069 134 4 8 0.030 0.060
122 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
123 information = * 54 0 0 0.000 0.000 43 0 0 0.000 0.000
124 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
125 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 artwork_type = * 30 0 0 0.000 0.000 29 0 0 0.000 0.000
127 # amenity 3313 605 614 0.183 0.185 1947 23 41 0.012 0.021
128 amenity = cafe 67 0 0 0.000 0.000 61 0 0 0.000 0.000
129 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
130 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
131 amenity = fast_food 46 0 0 0.000 0.000 36 0 0 0.000 0.000
132 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
133 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
136 shop = convenience 162 0 0 0.000 0.000 118 0 0 0.000 0.000
137 shop = clothes 157 0 0 0.000 0.000 63 0 0 0.000 0.000
138 shop = car_repair 663 570 571 0.860 0.861 107 7 16 0.065 0.150
139 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
140 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
141 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
142 shop = car_parts 144 0 0 0.000 0.000 48 0 0 0.000 0.000
143 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
144 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
145 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
146 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
147 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
148 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
149 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
150 shop = mobile_phone 31 0 0 0.000 0.000 23 0 0 0.000 0.000
151 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
152 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
154 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
156 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
157 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
158 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
159 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
160 amenity = * 420 21 24 0.050 0.057 319 8 12 0.025 0.038
161 shop = * 736 6 5 0.008 0.007 494 3 2 0.006 0.004
162 leisure = * 251 6 8 0.024 0.032 234 5 7 0.021 0.030
163 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
164 clothes = * 48 0 0 0.000 0.000 35 0 0 0.000 0.000
165 # building 1679 39 139 0.023 0.083 1121 12 91 0.011 0.081
166 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
167 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
168 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
169 building = commercial 36 0 0 0.000 0.000 35 0 0 0.000 0.000
170 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
171 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
172 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
173 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
174 building = * 1380 39 137 0.028 0.099 883 12 91 0.014 0.103
175 # other 214 0 0 0.000 0.000 193 0 0 0.000 0.000
176 # TOTAL 14778 725 1187 0.049 0.080 6986 81 437 0.012 0.063